

This bonus increases when you reach certain monk levels, as shown in the Monk table.Īt 9th level, you gain the ability to move along vertical surfaces and across liquids on your turn without falling during the move. Unarmored MovementStarting at 2nd level, your speed increases by 10 feet while you are not wearing armor or wielding a shield.

Step of the WindYou can spend 1 ki point to take the Disengage or Dash action as a bonus action on your turn, and your jump distance is doubled for the turn. Patient DefenseYou can spend 1 ki point to take the Dodge action as a bonus action on your turn. Ki save DC = 8 + your proficiency bonus + your Wisdom modifierįlurry of BlowsImmediately after you take the Attack action on your turn, you can spend 1 ki point to make two unarmed strikes as a bonus action. The saving throw DC is calculated as follows: Some of your ki features require your target to make a saving throw to resist the feature's effects. You must spend at least 30 minutes of the rest meditating to regain your ki points. When you spend a ki point, it is unavailable until you finish a short or long rest, at the end of which you draw all of your expended ki back into yourself. You learn more ki features as you gain levels in this class. You start knowing three such features: Flurry of Blows, Patient Defense, and Step of the Wind. You can spend these points to fuel various ki features. Your monk level determines the number of points you have, as shown in the Ki Points column of the Monk table. Your access to this energy is represented by a number of ki points. KiStarting at 2nd level, your training allows you to harness the mystic energy of ki. Whatever name you use for a monk weapon, you can use the game statistics provided for the weapon. For example, you might use a club that is two lengths of wood connected by a short chain (called a nunchaku) or a sickle with a shorter, straighter blade (called a kama). For example, if you take the Attack action and attack with a quarterstaff, you can also make an unarmed strike as a bonus action, assuming you haven't already taken a bonus action this turn.Ĭertain monasteries use specialized forms of the monk weapons.

Ki-Empowered Strikes, Monastic Tradition feature (a) a dungeoneer's pack or (b) an explorer's pack.(a) a shortsword or (b) any simple weapon.Starting EquipmentYou start with the following equipment, in addition to the equipment granted by your background: Skills: Choose two from Acrobatics, Athletics, History, Insight, Religion, and Stealth Tools: any one type of artisan's tools or any one musical instrument of your choice Starting ProficienciesYou are proficient with the following items, in addition to any proficiencies provided by your race or background. Hit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier per monk level after 1st Hit Points at 1st Level: 8 + your Constitution modifier As a monk, you gain the following class features.
